About me
I became a designer because of distance.
At sixteen, I moved across the world, away from my family, my language, everything familiar. Digital products kept me connected to the people I love, and that's why I became a designer. I don't just design interfaces. I design connections.
I started in graphic design before moving into UX/UI, then spent years as the only designer on a small product team, working closely with developers to build our design system from the ground up. Today, based in Madrid, I design VR-based clinical interfaces for a MedTech diagnostics platform, from the in-headset experience to clinician dashboards, an EU MDR-compliant design system, and interfaces that hold up across eight languages.
Background
2024 — Present
UX/UI Designer, Medical VR. Designing the in-headset experience, clinician dashboards, and multilingual interface for a VR diagnostics platform — the focus I want to keep building my career around.
2022 — 2024
Design Lead, Product Team. Owned design for a small product team — standards, UI QA, and 20+ features shipped to launch — alongside freelance work on a fintech dashboard and print campaigns for retail brands.
2020 — 2021
UX/UI Designer, Service & Brand Design. Mapped user journeys for a home delivery service and built brand identities for retail clients in my first roles after training in UX/UI.
Before 2020
Graphic Design, Social Media. Started out designing social-first content, until a stint as an entrepreneur showed me what good UX could do — and sent me back to study UX/UI and usability.
I take on big, challenging projects on purpose. Helping people through design isn't just my job. It's the reason I started.
When I'm not designing
I'm usually drawing on Procreate, working on a crochet project that's taking far longer than planned, or hunting for secondhand fashion finds. Madrid's mercadillos are dangerous for someone who likes a good vintage blazer.